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PT KONTAK PERKASA FUTURES - Probably one of the coolest thing World of Warcraft has accomplished is adding in a transition between different versions of the same map (called “phases”)
 that is seamless. This isn’t a new concept, and games like Age of 
Conan, Rift, among others also had similar systems, but doing it in a 
seamless manner is definitely something that sets it apart. But despite 
being a great system, it also has some bad sides to it, including one that is very problematic.
Seamless Phasing? What’s So Special?
First off, let’s look at what this is. 
When you change from one copy of a zone to another in most other games, 
the entire thing refreshes and you appear in the new version.
 You essentially pick your safe spot, swap over, and you can continue 
where you left off. In the case of WoW, there are no screen refreshes – 
you disappear from the old one and appear in the new one. If you were 
fighting mobs when it happens, they are left behind. If you were in an 
area you already cleared, however, you can find yourself with a massive 
zerg that you can’t get away from. This is very noticeable when you are 
on a world boss quest and join a group when you’re near it. If the group
 members are in another phase, you can see the entire world (mobs) 
around you change after a few seconds, once you’ve fully transitioned 
between the two.
Why is it Used?
There are two benefits 
to this, in theory. One is that it helps with server resources since new
 “phases” can be spawned as needed and/or players can be dispersed 
across existing ones, leading to less server stress and other benefits. 
The other is that it helps players have more copies of the same content 
that can be done. For example, if there are a lot of people doing a 
quest in an area, a phase jump can lead to one that is far less 
populated. In some games, this is done via “channel” switching and is 
manual. With WoW, it is all automated, and while there are ways to 
manually switch, they require other tactics to be used. Along with this,
 there are things that seem to make the system not jump players over.
The Issues…
Two very large problems occur due to the 
phasing system in WoW and how it works. It can cause separation during 
world quests and can be (to a degree) exploited by players to farm mobs 
or materials quicker.
In the first case, this is something that
 doesn’t happen often, but does nonetheless. In the images of this 
article, you will notice that most of the raid is together, but they 
aren’t on the screen. This is because only part of the raid was phased 
to another area, while the rest was left. The effect is that it was a 
group of 7 players on one copy of the boss and all the rest on another. 
And what makes this worse is that there is no way to manually force a 
change (just leaving/rejoining a group doesn’t always work, such as in 
this case). So the problem here is that there are edge cases (maybe the 
phase we were in was full?) where it doesn’t always work.
On the exploitation side, while it 
doesn’t always work, inviting a friend (or alternate account) will 
usually move you to another phase. This is used for things like farming 
rares or more quickly grabbing herbs and other items, causing a 
disruption in the market.
Breaking the Partition
The most important thing WoW can use at this point in regards to this system is the ability to swap between phases through an in-game toggle.
 A drop-down of the various ones would be a great addition, as it would 
help bridge the gap between those that are abusing it and those who want
 to get into a phase legitimately (for example, in the world quest 
earlier). Along with this, it would be a great stride towards helping 
fix the brokenness of the current system – if we weren’t properly 
phased, being able to choose a player and join them would alleviate the 
issue of forming a new group and hoping it works the next time.
While this would still allow players to 
skip from one phase to another to get things, it makes the process a lot
 easier for everyone, as opposed to a select few. This, in effect, 
lowers the negatives that follow it, as it puts everyone back on an 
equal footing. And in the case of things like quests and trying to wait 
out all the other players to finish theirs (or keep competing), this 
would be a win for everyone involved, as it would greatly spread people 
out so they can all get finished without them being a struggle.
Source : mmosite.com 
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